背景:基于学习的深度颈部淋巴结水平(HN_LNL)自动纤维与放射疗法研究和临床治疗计划具有很高的相关性,但在学术文献中仍被研究过。方法:使用35个规划CTS的专家划分的队列用于培训NNU-NEN 3D FULLES/2D-ENEBLEN模型,用于自动分片20不同的HN_LNL。验证是在独立的测试集(n = 20)中进行的。在一项完全盲目的评估中,3位临床专家在与专家创建的轮廓的正面比较中对深度学习自动分类的质量进行了评价。对于10个病例的亚组,将观察者内的变异性与深度学习自动分量性能进行了比较。研究了Autocontour与CT片平面方向的一致性对几何精度和专家评级的影响。结果:与专家创建的轮廓相比,对CT SLICE平面调整的深度学习分割的平均盲目专家评级明显好得多(81.0 vs. 79.6,p <0.001),但没有切片平面的深度学习段的评分明显差。专家创建的轮廓(77.2 vs. 79.6,p <0.001)。深度学习分割的几何准确性与观察者内变异性(平均骰子,0.78 vs. 0.77,p = 0.064)的几何准确性无关,并且在提高水平之间的准确性方面差异(p <0.001)。与CT切片平面方向一致性的临床意义未由几何精度指标(骰子,0.78 vs. 0.78 vs. 0.78,p = 0.572)结论:我们表明可以将NNU-NENE-NET 3D-FULLRES/2D-ENEMELBEND用于HN_LNL高度准确的自动限制仅使用有限的培训数据集,该数据集非常适合在研究环境中在HN_LNL的大规模标准化自动限制。几何准确度指标只是盲人专家评级的不完善的替代品。
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脑转移经常发生在转移性癌症的患者中。早期和准确地检测脑转移对于放射治疗的治疗计划和预后至关重要。为了提高深入学习的脑转移检测性能,提出了一种称为体积级灵敏度特异性(VSS)的定制检测损失,该损失是单个转移检测灵敏度和(子)体积水平的特异性。作为敏感性和精度始终在转移水平中始终是折射率,可以通过调节VSS损耗中的重量而无需骰子分数系数进行分段转移来实现高精度或高精度。为了减少被检测为假阳性转移的转移样结构,提出了一种时间的现有量作为神经网络的额外输入。我们提出的VSS损失提高了脑转移检测的敏感性,将灵敏度提高了86.7%至95.5%。或者,它将精度提高了68.8%至97.8%。随着额外的时间现有量,在高灵敏度模型中,约45%的假阳性转移减少,高特异性模型的精度达到99.6%。所有转移的平均骰子系数约为0.81。随着高灵敏度和高特异性模型的集合,平均每位患者的1.5个假阳性转移需要进一步检查,而大多数真正的阳性转移确认。该集合学习能够区分从需要特殊专家审查或进一步跟进的转移候选人的高信心真正的阳性转移,特别适合实际临床实践中专家支持的要求。
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The recent increase in public and academic interest in preserving biodiversity has led to the growth of the field of conservation technology. This field involves designing and constructing tools that utilize technology to aid in the conservation of wildlife. In this article, we will use case studies to demonstrate the importance of designing conservation tools with human-wildlife interaction in mind and provide a framework for creating successful tools. These case studies include a range of complexities, from simple cat collars to machine learning and game theory methodologies. Our goal is to introduce and inform current and future researchers in the field of conservation technology and provide references for educating the next generation of conservation technologists. Conservation technology not only has the potential to benefit biodiversity but also has broader impacts on fields such as sustainability and environmental protection. By using innovative technologies to address conservation challenges, we can find more effective and efficient solutions to protect and preserve our planet's resources.
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We address the problem of extracting key steps from unlabeled procedural videos, motivated by the potential of Augmented Reality (AR) headsets to revolutionize job training and performance. We decompose the problem into two steps: representation learning and key steps extraction. We employ self-supervised representation learning via a training strategy that adapts off-the-shelf video features using a temporal module. Training implements self-supervised learning losses involving multiple cues such as appearance, motion and pose trajectories extracted from videos to learn generalizable representations. Our method extracts key steps via a tunable algorithm that clusters the representations extracted from procedural videos. We quantitatively evaluate our approach with key step localization and also demonstrate the effectiveness of the extracted representations on related downstream tasks like phase classification. Qualitative results demonstrate that the extracted key steps are meaningful to succinctly represent the procedural tasks.
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We introduce Argoverse 2 (AV2) - a collection of three datasets for perception and forecasting research in the self-driving domain. The annotated Sensor Dataset contains 1,000 sequences of multimodal data, encompassing high-resolution imagery from seven ring cameras, and two stereo cameras in addition to lidar point clouds, and 6-DOF map-aligned pose. Sequences contain 3D cuboid annotations for 26 object categories, all of which are sufficiently-sampled to support training and evaluation of 3D perception models. The Lidar Dataset contains 20,000 sequences of unlabeled lidar point clouds and map-aligned pose. This dataset is the largest ever collection of lidar sensor data and supports self-supervised learning and the emerging task of point cloud forecasting. Finally, the Motion Forecasting Dataset contains 250,000 scenarios mined for interesting and challenging interactions between the autonomous vehicle and other actors in each local scene. Models are tasked with the prediction of future motion for "scored actors" in each scenario and are provided with track histories that capture object location, heading, velocity, and category. In all three datasets, each scenario contains its own HD Map with 3D lane and crosswalk geometry - sourced from data captured in six distinct cities. We believe these datasets will support new and existing machine learning research problems in ways that existing datasets do not. All datasets are released under the CC BY-NC-SA 4.0 license.
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In training neural networks, batch normalization has many benefits, not all of them entirely understood. But it also has some drawbacks. Foremost is arguably memory consumption, as computing the batch statistics requires all instances within the batch to be processed simultaneously, whereas without batch normalization it would be possible to process them one by one while accumulating the weight gradients. Another drawback is that that distribution parameters (mean and standard deviation) are unlike all other model parameters in that they are not trained using gradient descent but require special treatment, complicating implementation. In this paper, I show a simple and straightforward way to address these issues. The idea, in short, is to add terms to the loss that, for each activation, cause the minimization of the negative log likelihood of a Gaussian distribution that is used to normalize the activation. Among other benefits, this will hopefully contribute to the democratization of AI research by means of lowering the hardware requirements for training larger models.
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In this paper, we introduce neural texture learning for 6D object pose estimation from synthetic data and a few unlabelled real images. Our major contribution is a novel learning scheme which removes the drawbacks of previous works, namely the strong dependency on co-modalities or additional refinement. These have been previously necessary to provide training signals for convergence. We formulate such a scheme as two sub-optimisation problems on texture learning and pose learning. We separately learn to predict realistic texture of objects from real image collections and learn pose estimation from pixel-perfect synthetic data. Combining these two capabilities allows then to synthesise photorealistic novel views to supervise the pose estimator with accurate geometry. To alleviate pose noise and segmentation imperfection present during the texture learning phase, we propose a surfel-based adversarial training loss together with texture regularisation from synthetic data. We demonstrate that the proposed approach significantly outperforms the recent state-of-the-art methods without ground-truth pose annotations and demonstrates substantial generalisation improvements towards unseen scenes. Remarkably, our scheme improves the adopted pose estimators substantially even when initialised with much inferior performance.
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Prevailing methods for assessing and comparing generative AIs incentivize responses that serve a hypothetical representative individual. Evaluating models in these terms presumes homogeneous preferences across the population and engenders selection of agglomerative AIs, which fail to represent the diverse range of interests across individuals. We propose an alternative evaluation method that instead prioritizes inclusive AIs, which provably retain the requisite knowledge not only for subsequent response customization to particular segments of the population but also for utility-maximizing decisions.
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In recent years, nonlinear model predictive control (NMPC) has been extensively used for solving automotive motion control and planning tasks. In order to formulate the NMPC problem, different coordinate systems can be used with different advantages. We propose and compare formulations for the NMPC related optimization problem, involving a Cartesian and a Frenet coordinate frame (CCF/ FCF) in a single nonlinear program (NLP). We specify costs and collision avoidance constraints in the more advantageous coordinate frame, derive appropriate formulations and compare different obstacle constraints. With this approach, we exploit the simpler formulation of opponent vehicle constraints in the CCF, as well as road aligned costs and constraints related to the FCF. Comparisons to other approaches in a simulation framework highlight the advantages of the proposed approaches.
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We designed and constructed an A-sized base autonomous underwater vehicle (AUV), augmented with a stack of modular and extendable hardware and software, including autonomy, navigation, control and high fidelity simulation capabilities (A-size stands for the standard sonobuoy form factor, with a maximum diameter of 124 mm). Subsequently, we extended this base vehicle with a novel tuna-inspired morphing fin payload module (referred to as the Morpheus AUV), to achieve good directional stability and exceptional maneuverability; properties that are highly desirable for rigid hull AUVs, but are presently difficult to achieve because they impose contradictory requirements. The morphing fin payload allows the base AUV to dynamically change its stability-maneuverability qualities by using morphing fins, which can be deployed, deflected and retracted, as needed. The base vehicle and Morpheus AUV were both extensively field tested in-water in the Charles river, Massachusetts, USA; by conducting hundreds of hours of operations over a period of two years. The maneuvering capability of the Morpheus AUV was evaluated with and without the use of morphing fins to quantify the performance improvement. The Morpheus AUV was able to showcase an exceptional turning rate of around 25-35 deg/s. A maximum turn rate improvement of around 35% - 50% was gained through the use of morphing fins.
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